- I think that having the player's power going down as you beat levels is a fun mechanic!
- The Art, very good! (Almost looks like River City Girls!)
- Story Concept
- How you build up bombs!
Things that need tweaked:
- Some of the things you sacrifice! I think after too many levels, I think this mechanic would be too harsh on the player! I think there should be cap on how low a skill should go!
- Need to add Sound Effects! Sound Effects would communicate things like the Bomb Level going up or taking damage! You could hear lasers powering up before they hit you!
- Some of the UI needs some addition stuff, the Bomb needs an animation as visual queue of going up!
- More info on pick ups, all I know is the P raised my Heart Bomb level, I don't know what the orange ones did! (Maybe other weapon types could show up on the UI somewhere!)
- The writing, it doesn't seem too deep and doesn't make me attached to the Characters. Since the bosses are different versions of her, I feel that's a great way to learn more about her! Why does She like this guy so much she's going to different dimensions? Worth exploring!
- Bug fixes! My game did crash when I tried to go to the next stage! Sadly!
Summary: I think for the time limit of the Jam, this is a great prototype and I could see this getting a full release on Switch with polish! Good work!
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A cool concept with a really good artwork!
Things I liked:
- I think that having the player's power going down as you beat levels is a fun mechanic!
- The Art, very good! (Almost looks like River City Girls!)
- Story Concept
- How you build up bombs!
Things that need tweaked:
- Some of the things you sacrifice! I think after too many levels, I think this mechanic would be too harsh on the player! I think there should be cap on how low a skill should go!
- Need to add Sound Effects! Sound Effects would communicate things like the Bomb Level going up or taking damage! You could hear lasers powering up before they hit you!
- Some of the UI needs some addition stuff, the Bomb needs an animation as visual queue of going up!
- More info on pick ups, all I know is the P raised my Heart Bomb level, I don't know what the orange ones did! (Maybe other weapon types could show up on the UI somewhere!)
- The writing, it doesn't seem too deep and doesn't make me attached to the Characters. Since the bosses are different versions of her, I feel that's a great way to learn more about her! Why does She like this guy so much she's going to different dimensions? Worth exploring!
- Bug fixes! My game did crash when I tried to go to the next stage! Sadly!
Summary: I think for the time limit of the Jam, this is a great prototype and I could see this getting a full release on Switch with polish! Good work!